How to make polygonal procedurally generated terrain using scripts?

Hey all,

I am trying to make procedurally-generating terrain that is low-poly/polygonal (to be less intensive), but I am not sure how.

Constructing terrain with a grid of vertices was my first idea, but meshes cannot be constructed in game.

I’ve also checked the forums for similar posts, but only came across some plugins for building, not procedural generation.

If anyone knows where I should look to, that would be much appreciated. Cheers!

Maybe check this youtuber and video (its a part two) https://youtu.be/IasC8VkvftQ?si=VwQ2gIwYZTCKe0qn

Multiplayer chunk managing, perlin noise usage, and his free model https://create.roblox.com/store/asset/5656315743/InfiniteTriangleTerrain%3Fkeyword=&pageNumber=&pagePosition=

It is possible to split any triangle into two right triangles. You can create a right traingle from a Part with Shape set to Enum.PartType.Wedge.