Hey all,
I am trying to make procedurally-generating terrain that is low-poly/polygonal (to be less intensive), but I am not sure how.
Constructing terrain with a grid of vertices was my first idea, but meshes cannot be constructed in game.
I’ve also checked the forums for similar posts, but only came across some plugins for building, not procedural generation.
If anyone knows where I should look to, that would be much appreciated. Cheers!