You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Push blocks
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What is the issue?
robloxapp-20240726-1401379.wmv (1.3 MB) -
What solutions have you tried so far? Searching
You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Push blocks
What is the issue?
robloxapp-20240726-1401379.wmv (1.3 MB)
What solutions have you tried so far? Searching
there is a way to di this without code, is literally the first thing i ever made in roblox:
create a part and make is short
now go in the property window after selecting the part, and scroll dont until you find the AssemblyLinearVelocity
then, anchor the part and
change the number in the middle (in my case 100) to something higher
Okay, ill open roblox studio and test it out. Will reply about if it works
It worked, but creator made it with uncollisioned parts. Make an uncollisioned method
local part = script.Parent
part.Touched:Connect(function(partTouched) --detects if the part get touched, and if so, it will create a function
if partTouched and partTouched.Parent:FindFirstChildOfClass("Humanoid") then --detects if the touching part is a player or a character
local Character = partTouched.Parent
local Humanoid = Character.Humanoid
Humanoid.JumpPower = 100
Humanoid.Jump = true --this will make the charcter jump, with a higher force than the default one
task.wait(0.5)
Humanoid.jumpPower = 50 --50 is the default jump power
end
end)
it doesnt force you to be pushed mid-air, it requires ground
yeah im not chatGPT so do it for yourself or ask him
and be more specific the next time
also, what do you mean by this?
It means it requires player to stay on ground to jump, if hes falling from air and theres no ground below, the script doesnt work