Hi, I’ve been looking into how I can make a ragdoll when a player dies. I even have a code on ragdoll which runs when the player dies, but when the player dies all the Motor6Ds are removed from the character and the code does not work. Here’s the code:
local Character = script.Parent;
Character.Humanoid.Died:Connect(function()
local descendants = Character:GetDescendants()
for i = 1, #descendants do
local desc = descendants[i]
if desc:IsA("Motor6D") then
local socket = Instance.new("BallSocketConstraint")
local part0 = desc.Part0
local joint_name = desc.Name
local attachment0 = desc.Parent:FindFirstChild(joint_name.."Attachment") or desc.Parent:FindFirstChild(joint_name.."RigAttachment")
local attachment1 = part0:FindFirstChild(joint_name.."Attachment") or part0:FindFirstChild(joint_name.."RigAttachment")
if attachment0 and attachment1 then
socket.Attachment0, socket.Attachment1 = attachment0, attachment1
socket.Parent = desc.Parent
desc:Destroy()
end
end
end
end)