Hello!
I’m trying to make a FPS game with some realistic physics. Everything was going well until I went in trouble making a good gun holding physic.
I’m using TweenService to achieve what I want, but it’s not looking realistic.
Here’s my code:
while true do
if Humanoid.MoveDirection.magnitude > 0 then
if not (TweenNormal.PlaybackState == Enum.PlaybackState.Playing) and not (TweenAim.PlaybackState == Enum.PlaybackState.Playing) then
TweenService:Create(Joint, TweenInfo.new(0.25, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut, 0, true), { C0 = Joint.C0 + Vector3.new(math.random(-10, 10) / 100, 0.1, 0) }):Play()
wait(0.5)
end
end
wait()
end
Basically, what I’m doing in this code is to tween the C0 property from the gun joint every time the player walks.
But, as I said, it’s not looking realistic.
Here’s an example of what I’m trying to achieve:
So, do you have any suggestions or ideas to achieve it?
Any help is appreciated, thanks