I am currently trying to make a hyper-realistic game and I hit a little roadblock. You see, I am trying to edit the lighting (Bloom, ColorCorrection, Sunrays, etc.) to make it look like this game:
I would like to know how to make the lighting like this game and also would like to know how to make reflections off of surfaces for a wet surface effect. However, I am not sure how I can achieve this. Any tips would be much appreciated.
make the contrast higher. literally takes any game from a 0 to a 10
for reflectiveness, im pretty sure there’s a youtube tutorial somewhere for reflections on roblox. one method uses a free model whereas the other uses the terrain editor’s water in the colour black.
If you want realistic lighting the first thing to do is to change the lighting technology to “Future” it helps a lot with reflecting light. Then you can change the water reflection and transparency at terrain properties. Furthermore, a skybox is very important, you can find a few in the toolbox, but it is better if you make one yourself. Bloom, color correction, atmosphere, sun rays… are useful tools that you can use to create realistic lighting. I recommend that you experiment with it. The contrast slightly higher also helps for reflection.