Hey everyone! I’m gonna show you guys how to make some pretty cool scenes like this, all in roblox:
You’ve probably noticed that the actual space photos don’t have any stars visible. That’s because the light of the planet/body that you’re focusing on blocks out the light due to light pollution! Hence, we should be using a pitch black skybox.
Search up “Pitch black skybox” and select whatever you please.
In space, there’s usually only one source of light (the sun!). You’ve probably also noticed that the moon is shaped like a crescent sometimes because the dark side of it is hidden in the deep black void of space. Since there’s no other light sources to light up the dark side, it appears invisible!
Go to lighting, and set “Ambience” to (0,0,0), and “OutdoorAmbient” to (0,0,0).
Tada! Now the dark side of our brick is invisible.
Now… time for planets! (or moons). You might be tempted to just insert a ball shaped part using the insert brick feature, but those spheres are bad in this case because:
- Its UV map is not fitted for regular maps
- Poly count is not high enough
So, here’s a high poly sphere:
high poly sphere.rbxm (43.1 KB)
Insert a planet texture similar to this:
(preferrably something without clouds and high res)
Set your chosen image to the sphere’s texture and BOOM it should display like a regular planet would
The mesh’s polar regions are a bit funky, that’s because of the nature of 3d sphere mapping. Make sure to set its material to Fabric so that sunlight doesn’t reflect off of it!
This part is completely optional, but you can do it for extra coolness. We’re gonna add an atmosphere and some clouds!
For the atmosphere, we’re just gonna duplicate the sphere, scale it up just a teensy tiny bit, then repeat until you’re satisfied. Then, remove the textures for all of the atmosphere parts and color it whatever atmosphere color you desire.
For the clouds, we’re gonna do the same for the atmosphere section, except we’re adding these cloud textures on:
You may notice your cloud texture parts become something like this:
Completely covering the surface! Oh no!
This happens because the transparency of our clouds is
0, and we have to set it to something more transparent. What I prefer is setting the first cloud layer to
0.45 transparency, and the outer layers something like
You can add a
SunRays object to the Lighting, and/or make the camera’s FOV set to something lower like
20. After that, you’re set!
If you want rings, here’s the texture for them:
Set the decal part’s transparency to
1, and have two decals, on two opposite sides. Then, set the decal part’s size to whatever you desire
Just made the cloud textures public, feel free to use them