Why it comes to making these sort of thing I have no idea how to do it but its time for me to learn!
Recently I’ve been making a gun system thingy but I need weapons for it ya know. Ofc I dont know how to model them in the slightest, so how?
I have a feeling a good way to go about it is using blender but what about the textures? Also how do people model so well? Im so bad at it, If anyone has any pointers that’d help me out a lot
Unsure if this was answered already due to the deleted post, but I’ll say this anyways- References and textures. I highly recommend finding or drawing 2d reference images of guns (or whatever you want to make), and trace-modelling them in Blender. This way, you have a base structure and can also add/remove certain details. For added realism, you can probably find free textures online or simply make your own to overlay them. There’s multiple ways to use the textures in Blender, some easier than others. Overall, it’s mainly just a mix of using a reference and making sure the tri count stays low.