- What do you want to achieve?
I want to get the effect of the sounds in the game, namely the feeling that the sound is behind some obstacle.
- What is the issue?
I don’t understand how it would be better to implement this before such beta features are released.
- What solutions have you tried so far?
I tried using Raycast and EqualizerSoundEffect on the client side, calculating all the base parts containing sounds and, if an obstacle is detected, add/remove this effect from them.
Perhaps this is a very bad and expensive way. Thank you in advance for your help