How To Make Region3 Hitbox [ Tower Range ] More Acuurate

Hey Guys, Im Trying To Make Tower In A Tds Game, But Im Struggling on accuracy and delay on region3, region3 cant detect fast moving object, even trying to use renderstep or even while loop.
Can Someone help me trying to detect part without or less delay thx!

What specifically are you trying to detect, because there could be different answers?

Try using magnitude instead of region 3.

i wanna detec zombie that past “range” of the tower

ima try it, hopefully it can work

Region3 is hard if your not good at scripting,

Try using (tower.Position - npc.Position).magnitude
This is most easiest and common way for looping, as mentioned by you in the post

wow, this range system work perfectly. yes you need a table of npc that tower need to shoot, but thx