I know, I know there are multiple topics about this already but I’m still not sure and none of them answered my question
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What do you want to achieve? Communication with my Discord bot to see which player has joined
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What is the issue? I’m Not so sure on how to communicate with my bot
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What solutions have you tried so far? So far, I know that you have to create some sort of proxy server or website
LUA
-- local http = game:GetService("HttpService")
local url = "http://localhost:3000"
local data = http:GetAsync(url)
game.Players.PlayerAdded:Connect(function(plr)
local success,err = pcall(function()
http:PostAsync(url,plr,Enum.HttpContentType.ApplicationJson)
end)
if success then
print("Success")
else
warn(err)
end
end)
NODE.JS/DISCORD.JS
const express = require("express")
const app = express()
app.listen(3000, () => {
console.log("listening to port 3000.")
})
app.post("/:guildid", (req, res) => {
console.log("requested")
})
Any help is greatly appreciated. Thank you