Haven’t seen anything on the forum about this and I think this will be a very good use for a lot of developers.
By far the easiest way is to attach a camera to an invisible ball that you fly around with the same controls. I have tried to do this with raycasting and it’s just a huge pain.
I think I had a similar issue in the past, this might help:
With this you have full control over which parts should or should not occlude the camera, hope this helps!
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