https://gyazo.com/ab34a4b798f557a5dcf3720485852540 Here’s what i wanted to make, i tried a couple rock modules but they seem to only make circle effect i wanted to make something like in the gifs , so yeah pls help me out with this
What is your problem exacly? You need to be more specific.
https://gyazo.com/ab34a4b798f557a5dcf3720485852540 Here, take a look at this. This is what i wanted to make and i wonder how to make something like in the gifs.
You could probably do this by looking at the rotation of the player, than placing tocks on its positions, but a bit lower and everytime you add a x,y or z to the rock, than tween it up. I cant make code i am on phone.
adjusting a parts cframe by adding a cframe multiplying its LookVector by a few studs, probably also the rght vector get em below the human’s feet height on the y axis, tween em all up after looping through the newly created parts
hope this isnt badly phrased, got questions just ask
good luck.
(adding a parts cframe’s lookvector multiplied by a number sends it a few studs into the direction its facing
e.g part.CFrame += Part.CFrame.LookVector * 5
will move it 5 studs into its LookVector, if i remember correctly.)