How to make Rojo stop overwriting instances

A couple of hours ago I started using Rojo for my project (yay!) but I noticed it overwrites everything and replaces them. Is there a way to change it and keep the instances?

I am using Rojo 0.5.4.

1 Like

Insert a init.meta.json file into each folder representing services with the following

{
    "ignoreUnknownInstances": true
}
6 Likes

Thank you for your reply. I tried doing what you said (right now) and setting it to true in the default.project.json (a couple of minutes ago), but it still overwrites everything.

CORRECTION: Excuse me for the constant notifications, I did a big brain move. It worked. Thank you for your solution.

2 Likes

Does it need to be for each file? Can’t it be one property inside a script to change? I find it exhausting to make that file for each folder you want it to ignore on sync.

2 Likes

json code is not lua code, so it wouldn’t work when placing it in your own roblox scripts. also, it should just be in a folder, not every individual instance in vscode