How to make rope constraints (swings) not have forces exerted on them?

The title does not give enough clarification. My friend and I are working on a puzzle/platformer game and we are trying to make use of Roblox’s rope constraints. As of right now, we have a swing like so:

When a player jumps on the part, there is a chance that the player’s force will begin to move the swing, causing it to go off of course. I would like the swing to continue going in it’s straight back and forth motion without having an influence causing it to go off of track. I could not find any options of this in the properties tab or how to go about this anywhere else. Is it possible to go about this or am I stuck with dealing with the physical limitations of Roblox Studio?

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I Think you are a little bit stuck, try to use Rope plugin instead of a mesh/Part you will se some changes

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I’ll give this a try, thanks for the tip!

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No Problem! Keep trying and if you cant do it try to make a script for the physics so you can fix the problem

Sadly the only rope plugin there is, is in itself an aesthetic plugin, rather than using rope constraints.

Alright! Then Try to make a Script to manipulate physics

I’m almost certain that the gravity in the game completely effects the part, I’m attempting to make an axe swing from left to right and having similar issues with controlling hinge’s correctly.