Ive been trying to make this system where the game starts when there is more than 1 player in game but it just doesnt start when i test the game with 1 or more players, instead it gets broken and im not really sure why, i tried to search through devforum and no help, so if you know anything or can make it simplier i will really appreciate it
local plramount = game.ReplicatedStorage.PlayersAmount
while true do
rs.EndRound:FireAllClients()
votingfolder.MapVoteModel1.MapVotePlate1.CanTouch = false
votingfolder.MapVoteModel2.MapVotePlate2.CanTouch = false
votingfolder.MapVoteModel3.MapVotePlate3.CanTouch = false
if plramount.Value > 1 then
for _, player in next, players:GetPlayers(), nil do
player:SetAttribute("InGame", false) --set the player's attribute
end
for i = 10, 0, -1 do
status.Value = "Intermission: "..i
task.wait(1)
end
status.Value = "Map voting"
votingfolder.MapVoteModel1.MapVotePlate1.CanTouch = true
votingfolder.MapVoteModel2.MapVotePlate2.CanTouch = true
votingfolder.MapVoteModel3.MapVotePlate3.CanTouch = true
task.wait(10)
votingfolder.MapVoteModel1.MapVotePlate1.CanTouch = false
votingfolder.MapVoteModel2.MapVotePlate2.CanTouch = false
votingfolder.MapVoteModel3.MapVotePlate3.CanTouch = false
local votes1 = votingfolder.MapVoteModel1.Votes1Counter.Value
local votes2 = votingfolder.MapVoteModel2.Votes2Counter.Value
local votes3 = votingfolder.MapVoteModel3.Votes3Counter.Value
print("Votes1: " .. votes1)
print("Votes2: " .. votes2)
print("Votes3: " .. votes3)
if votes1 > votes2 and votes1 > votes3 then
status.Value = "Map 1 wins..."
elseif votes2 > votes1 and votes2 > votes3 then
status.Value = "Map 2 wins..."
elseif votes3 > votes1 and votes3 > votes2 then
status.Value = "Map 3 wins..."
else
status.Value = "Tie, random map will be chosen..."
end
task.wait(2)
rs.StartRound:FireAllClients()
for _, player in next, players:GetPlayers(), nil do
player:SetAttribute("InGame", true) --set the player's attribute
end
for i = 10, 0, -1 do
status.Value = "Game: "..i
task.wait(1)
end
end
end
script that stores all players amount in game
while wait() do
script.Parent.Value = #game.Players:GetPlayers()
end