the image is imagination,
if I don’t want to add extra padding (also w/ like tween back effect if user scroll out the limit I think idk what its called)
what can I do
I’ve got absolutely no clue what you’re trying to accomplish. Maybe you could draw something more detailed or something?
if I add a scrollframe with full width (the image is 800x600, left bar is 200) (600,600), the scrollbar image will go off the 20 or 25px (I forgot) round corner
and I don’t want to add extra padding
Oh I get it now uh I mean I’m unsure if you can somehow change it so that the ScrollingFrame respects ClipDescendants
sorta but with the scrolling bar
i briefly skimmed thru the properties and couldn’t really find much either
The only thing I can think of now is kinda a workaround.
You’d use the ScrollingFrame’s AbsoluteCanvasSize
and change the Y value to be a little bit higher just so it doesn’t clip.
Then you’d have to move all of your content down a bit.
Sadly couldn’t find anything around this so that’s all I can really think of
yeah uicorner clipdescdendants or whatever its called wont work
I think roblox should add that feature ngl
Honestly they probably should make that a feature. Btw did you try the method I just suggested (or about to?)
about to try but I also have that idea just too lazy and want to see if there’s easier methods
You’d have to use a UICanvas, but it lowers the quality by a lot for some reason. That’s why I don’t use UI canvas.
yeah then I prob wont use it I don’t want to make it bluestacks rendering
kinda want to ask one more question
what if I want scrollbar to have specific position w/ a automatic size
Wdym? Also I fell asleep lol cuz it was like 12PM for me
like
idk how to know the height (all stuff inside the scrollframe) to make a custom scrollbar
but if I make it automatic size, when the content is not overflow, I cannot set CanvasPosition
Hm yeah I don’t think that’s possible with automaticSize. Yeah
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