Well my problem is that I don’t know how to make a selection menu with arrows, I do know in other ways, but it seems more beautiful this way.
It’s hard to do it with arrows, I know, but I want it to look elegant this way.
Help me please
Well my problem is that I don’t know how to make a selection menu with arrows, I do know in other ways, but it seems more beautiful this way.
It’s hard to do it with arrows, I know, but I want it to look elegant this way.
Help me please
local val=1
local maxval=999
–first thing
val-=1
if val <1 then
val=maxval
end
–second thing
val+=1
if val >maxval then
val=1
end
Couldn’t you just create 2 TextButtons
that will change the text depending on what you have the other main text to be?
local Current = 1
local MaxLimit = 500
DecreaseValue.Button1Down:Connect(function()
if Current > 1 then
Current -= 1
SelectionText.Text = tostring(Current)
end
end)
IncreaseValue.Button1Down:Connect(function()
if Current < MaxLimit then
SelectionText.Text = tostring(Current)
end
end)
Eh yes. But it could dataStore could only save the text, not the data of the script that makes it change for another
Well, you could create & save/load a Stage
value using DataStores
that way then? It shouldn’t be too difficult tbh
I know, I thought about it but, well … Okay.
yeah i think this could work, if you are trying to make a level system or a character customization.