Here is an example. On one client the ragdoll is smooth, and on the other, it is patchy and laggy. I made the first one smooth by setting the ragdoll as a child of the player who hit it. Is there any way I could achieve the smoothness of the first hit among all clients?
Here is an example. On one client the ragdoll is smooth, and on the other, it is patchy and laggy. I made the first one smooth by setting the ragdoll as a child of the player who hit it. Is there any way I could achieve the smoothness of the first hit among all clients?
Just make the effect client sided and don’t give the player that hit it network ownership.
How can I make a ragdoll client sided? I am using Perfect R6 Ragdoll by completed loop ([Updated] Perfect R6 Ragdoll - Easiest Ragdoll System for R6 Avatars) which is server sided as far as I know.
If it was server sided it would look the same on all clients. I’ll look at it and let you know.
All items that aren’t anchored normally have their NetworkOwnership set to the closest player.
Check the create.roblox.com site Documentation and search for NetworkOwnership to see how to change it to only Server sided.
(sorry, I tried searching it to give you the link, but it’s being a bit buggy for me right now)
Server sided would just give the patchy effect to all clients
Yeah, but otherwise you’d need to recreate the NPC with the ragdoll effect separately on each client and have it local there to be smooth.
Thats what im trying to go for. Any other option is honestly ugly. All big games have smooth ragdolls, so ig thats what they do.
This will make the ragdoll different for each client and the server wouldnt know where the npc should be.
Try looping through every basepart in the npc and set it to nil and see if it is better.
I tried that, it maintains the patchy effect. I believe my only option is making the ragdoll effect on the client side, and somehow making sure the general position is maintained (if the server needs to know where it is)
Solution is make a ragdoll on each client, but you cant stand up or revert it. Works for my case though
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