How to make smoother/less tough/rigid car suspension with spring constraints

The Building Support sub-category is intended for all development support relating to architecture on the Roblox platform. This includes questions ranging in difficulty from extremely basic to even the most technical of issues.

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  • What are you attempting to achieve? (Keep it simple and clear)
    I want to make my cars spring constraint suspension smoother/softer/less rigid. Right now when it hits a bump it stops.
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    The issue is that right now, when it hits a bump, it just stops, and another set of settings for the suspension I keep trying leads to it hitting the bump, jumps up violently, and gets over to the other side, but is very violent with it.
  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I have looked at many posts, but most importantly this post: Proper Tuning, but my issues are as follows:
    1. It simply does not work most of the time.
    2. The wheels just disappear.
    3. oof.

Videos and picture’s:

Other Pictures and Videos
What I am trying to accomplish (Roblox Police Car w/o Body)

1 Like

For now this is the best I have.
SpringCar.rbxm (9.0 KB)
(It is based off of the chassis design from the official Roblox Police Car)
And it moves with a body velocity. thats just for testing. Implement controls however you’d like I guess. :person_shrugging:

Ok So my final version is this:
SpringCar.rbxm (41.1 KB)
Feel free to use in your game.

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