I want to make something happen on the client first before the server as if you have 0ms ping delay. Can anyone help me with this?
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When you create Instances on the client (like in a LocalScript), they are not sent to the server. However, there’s not a good way to do the opposite. If you try and create one client and one server copy of something, everyone will see the server version, but the player who created it will see two of them, the local and the server one. I’ve had to do this before with projectiles, and what I settled on was making the server copy invisible (but handle the collision) and just telling every client to create their own local copy which is just a visual effect.
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