I’ve modified the Hyperlaser gun to make the bullet spin, but it has a problem.
Code (placed under BodyVelocity):
local BodyAngularVelocity = Instance.new("BodyAngularVelocity")
BodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
BodyAngularVelocity.P = math.huge
BodyAngularVelocity.AngularVelocity = FrontCFrame * AngularSpeed
BodyAngularVelocity.Parent = LaserShotClone