How to make Sprint Effect?

How can I make a Sprinting Effect similar to the one shown below? Where there is white lines/parts going past the character.

Just clone in lines from somewhere like replicated storage and make them face the direction of where the humanoidrootpart is facing, then i guess you could randomly put them between the farthest left of the player’s character to the farthest right then slowly tween the transparency

Whipped up the script real quick
@DaMePlayzGames

while true do
      local clone = workspace.Wind:Clone()
      clone.Parent = workspace
      clone.CanCollide = false
      clone.Anchored = true
      clone.CFrame = humrp.CFrame * CFrame.Angles(0,math.rad(90),0) + humrp.CFrame.LookVector * math.random(-3,3) + humrp.CFrame.RightVector * math.random(-3,3) + humrp.CFrame.UpVector * math.random(-3,3)
      local tween = tweenservice:Create(clone,TweenInfo.new(.75),{Transparency = 1})
      tween:Play()
      tween.Completed:Connect(function()
         clone:Destroy()
      end)
     task.wait(.1)
 end
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Thank you for the script, really useful!

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