How can I make a Sprinting Effect similar to the one shown below? Where there is white lines/parts going past the character.
Just clone in lines from somewhere like replicated storage and make them face the direction of where the humanoidrootpart is facing, then i guess you could randomly put them between the farthest left of the player’s character to the farthest right then slowly tween the transparency
Whipped up the script real quick
@DaMePlayzGames
while true do
local clone = workspace.Wind:Clone()
clone.Parent = workspace
clone.CanCollide = false
clone.Anchored = true
clone.CFrame = humrp.CFrame * CFrame.Angles(0,math.rad(90),0) + humrp.CFrame.LookVector * math.random(-3,3) + humrp.CFrame.RightVector * math.random(-3,3) + humrp.CFrame.UpVector * math.random(-3,3)
local tween = tweenservice:Create(clone,TweenInfo.new(.75),{Transparency = 1})
tween:Play()
tween.Completed:Connect(function()
clone:Destroy()
end)
task.wait(.1)
end
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Thank you for the script, really useful!
2 Likes