Hey guys I am making a huge map and I need streamingenabled but, how do I make it so it doesn’t unloads certain parts?
Because of necessary parts like region parts/camera parts/interaction parts
Hello
To do this put the parts you want to always be there on the client in the replicated storage and clone it then put the clone in the workspace
example code
for i,v in pairs(game.ReplicatedStorage.LocalLoad:GetChildren()) do
clone = v:Clone()
clone.Parent = workspace
end
everything you where to put in LocalLoad would be loaded locally and would always be there.
I think this is since you parent the objects to workspace and check if they are in cameras folder please ensure you parent them to the right object.
I need to parent them to workspace though
You are looking for Civilian in the folder Workspace.Camaras not in the Workspace.
yeah but i need it on a folder
The way I would do it is to create a Position or CFrame value instead as parts are unnecessary for those types of things.
You could try an increase the streaming radius to 4k.
Alternatively parent the parts to replicated storage to forcibly replicate them. Then on client parent them to workspace.
for i,v in pairs(game.ReplicatedStorage.LocalLoad:GetChildren()) do
clone = v:Clone()
clone.Parent = workspace.where you want it
end
should then be your code
Ended up making my own chunk system so yeah…