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What do you want to achieve? I want to make sure RenderStepped doesn’t move on to another frame, until the entire code is read
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What is the issue? I have a script… inside the script is a long code with a bunch of if statements, this long code with tons of if statements are nested in a RenderStepped, somehow the code in the RenderStepped, specifically the If-statements doesn’t get read
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What solutions have you tried so far? I’ve rearranged the code countless times
I’ve considered using BindToRenderStepped but Im not sure what it is exactly
Questions:
What is BindToRenderStepped
Can you bind and unbind with in the RenderStepped function? or you can only do it outside the RenderStepped function?
Would it be the solution for my problem(script not reading the entirity of the code, if statements specifically)?
If this would not be the solution, what other alternatives can I do, that would make the script read the entire code