how to make the bowl jump when the player (fish) jumps?
here’s a video
any help is appreciated, thanks!
how to make the bowl jump when the player (fish) jumps?
here’s a video
Maybe, weld the bowl to the fish when the player jumps and unweld it when they aren’t jumping?
try using humanoid states. and then connect add LinearVelocity to bowl
Humanoid.StateChanged
humanoid.StateChanged:Connect(function(old,new)
if new == Enum.HumanoidStateType.Freefall and old == Enum.HumanoidStateType.Running then
print("Jumped")
end
end)
I think you can use userinputservice.jumprequest to detect when player jump and let bowl.assemblylinearvelocity += Vector3.new(0,1,0) —Y Axis speed * fish.AssemblylinearVelocity.Y
how? i dont know how to do that
do what @lostresosostedyIII said
most optimal, probably
you can use Humanoid.StateChanged
to weld and unweld the fishbowl based on humanoid state
it doesn’t work, messes up everythig. is there any other way?
code?
i don’t th ink there’s a diffeerent way, you just probably did it incorrectly
You could try using an AlignPosition
on the Y axis. It migut be better than a weld.