What I want is to prevent players from randomly getting flung from the physics of parts. I also noticed that the parts were being deleted by the void due to the flinging. I had one other issue that was when the parts were escaping from an enclosed space, but I already resolved that. I am creating a place where you get a tool to tp the parts into your backpack physically. Here is a video of the issue:
Perhaps can there be a better design for this type of physics stuff? I also want the part to not appear out of the backpack for a second when walking/running if you know how.