How to make the CanCollide parts not fling you when they're following you?

What I want is to prevent players from randomly getting flung from the physics of parts. I also noticed that the parts were being deleted by the void due to the flinging. I had one other issue that was when the parts were escaping from an enclosed space, but I already resolved that. I am creating a place where you get a tool to tp the parts into your backpack physically. Here is a video of the issue:

Perhaps can there be a better design for this type of physics stuff? I also want the part to not appear out of the backpack for a second when walking/running if you know how.

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do you want the parts to move inside the ā€œbackpackā€?

I want the parts inside of the backpack to not go crazy and fling you. When the part attempts to escape from the backpack, it gets teleported back inside, in case me telling you this can be helpful

try to script it so the parts that get caught inside the vacuum get welded to the backpackā€™s ā€œmain partā€