So I’ve finished making my raycast suspension but now I need to figure out how to move the car.
Do I use VectorForce?
local function setDriveForce()
local mass = getMass(vehicle)
local driveForce = (chassis.CFrame.LookVector * speed) + Vector3.new(0, -mass * workspace.Gravity, 0)
DriveForce.Force = driveForce <--- VectorForce
end