How to make the custom character move?

I made a custom character yet I don’t know how to make it move. I want to make it have a normal movement like normal Roblox characters. I’ve tried to achieve this using CFrame and Humanoid:MoveTo yet didn’t make any progress.

Thanks!

1 Like

I appreciate every reply, I seem to be stuck with this.

Try to unanchor all the character parts, if 1 is anchor, nothing works.

Now I can move yet it seems to be broken, it glitches out.

You can send a video of this ?

Okay, I am gonna send it(the recorder broke).

Edit: The thing is I made rotating parts but when they’re not anchored it flings.

Character: not working well
Record: not working well
XD

Oh also here’s the link for the video: https://gyazo.com/d809fcf0578608bc19ae33d7a574b513

In your animation editor is working fine?

What do you mean? I didn’t animate it, I made a script that rotates these things.

Edit: I guess that script isn’t working when it’s not anchored?

I recommend making a animation, your script can make all parts rotate, if you see the video, all parts are rotate, and not only the principal part and the others “following”

Or try to make a weld in the parts, if you didn’t make this

You can animate models using the AnimationController object.
It allows you to load animations just like you can with a humanoid character, but without the use of a humanoid.

I welded them and it worked! Thanks!

Um well now when thew parts are welded and not anchored it’s not rotating.

Try to rotate with a animation so, put a AnimationController and a humanoid in the model, select and open the animation editor, and make the animation rotation

Okay, thanks for the helping me!