I made a custom character yet I don’t know how to make it move. I want to make it have a normal movement like normal Roblox characters. I’ve tried to achieve this using CFrame and Humanoid:MoveTo yet didn’t make any progress.
Thanks!
I made a custom character yet I don’t know how to make it move. I want to make it have a normal movement like normal Roblox characters. I’ve tried to achieve this using CFrame and Humanoid:MoveTo yet didn’t make any progress.
Thanks!
I appreciate every reply, I seem to be stuck with this.
Try to unanchor all the character parts, if 1 is anchor, nothing works.
Now I can move yet it seems to be broken, it glitches out.
You can send a video of this ?
Okay, I am gonna send it(the recorder broke).
Edit: The thing is I made rotating parts but when they’re not anchored it flings.
Character: not working well
Record: not working well
XD
In your animation editor is working fine?
What do you mean? I didn’t animate it, I made a script that rotates these things.
Edit: I guess that script isn’t working when it’s not anchored?
I recommend making a animation, your script can make all parts rotate, if you see the video, all parts are rotate, and not only the principal part and the others “following”
Or try to make a weld in the parts, if you didn’t make this
You can animate models using the AnimationController object.
It allows you to load animations just like you can with a humanoid character, but without the use of a humanoid.
I welded them and it worked! Thanks!
Um well now when thew parts are welded and not anchored it’s not rotating.
Try to rotate with a animation so, put a AnimationController and a humanoid in the model, select and open the animation editor, and make the animation rotation
Okay, thanks for the helping me!