Hi, I need a simple script that will help me develop in the game in the future
Bug:
If the enemies are unanchored, then it could be caused by the network owner constantly switching from server to player and player. To fix this, call :SetNetworkOwner(nil) on the PrimaryPart of the enemy.
It could also be caused by how you’re moving the enemies, but that would require looking at your code.
You could instead anchor the enemies and Lerp them throughout the course to prevent any type of lag (make sure to use .Heartbeat on the server and use the DeltaTime that is returned).
I don’t know how to help, but I can help save your thumb from falling off, just hold on the jump button