How to make the Hitboxes on skinny characters bigger?

Hey all. So my game has a Sheriffs Pistol which the player uses to shoot the monster. Unfortunately, on Mobile/Xbox its quite hard to hit the monster as your running around. This is made worse when the Monster has a small hitbox because of the character morph.

Any ideas how to help fix the hitbox? Just making it 50% bigger somehow would help the player effectively fight the monster.


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For every character add a cylinder or capsule, then name it hitbox, finally change its size depending on your preference.

If you put the hitbox in the character and weld it to the humanoid root part, it should work perfectly fine.

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Thanks, this solution should work generally

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Make the cylinder transparent so it doesn’t mess with highlights. Or you could put hotboxes in a somewhere else, with a object value saying who it is linked to. When the hit box is hit, find the object value and deal damage to the character.

If the answer is correct, please mark it as the solution. Message me if you need anymore help!

no solutions can be marked in creations feedback, btw.

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I believe the HumanoidRootPart is the same size on every model. Maybe that can help.

You can change the category somehow

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