Not sure if it has any influence, but specifically in first person.
Just put their camera directly facing towards that part.
Supposedly setting the camera to scriptable and CurrentCamera.CFrame = CFrame.lookAt?
Exactly.
Well what I did technically works, but it’s just the camera in another unrelated position looking towards the part, instead of the player’s camera looking towards the part.
I am not sure how you would do this. Try searching it on a search engine and see if you can find an answer.
Whoops sorry nevermind, I just messed something up.
It’s all good now!