Recently I’ve been trying to make the character turn / rotate slower, and back in the old days I used to do this with BodyAngularVelocity, but nowdays seems this isnt a thing anymore and AngularVelocity doesnt do the same as BodyAngularVelocity, I really wish there was a way to do it, I couldnt find any answer to that, everyone seems to be having this same issue and not finding any answer. I’d appreciate if anyone has the answer to that.
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