I want to be able to make the player’s right hand face the camera, as shown below:
The wall with the elevator door is the back surface:
However, when I am facing the wall on the left surface:
The hand no longer successfully follows the mouse, and is instead offset by about 90 degrees:
I’ve been troubled with this problem for long enough now. I’ve not found any discussions on making the hand face the camera, but instead the head or arm. I’ve taken ideas from both solutions and neither is really working for me.
Here is the code I am currently using, for reference:
local rightWrist = player.Character.RightHand.RightWrist
local rightWristC0 = rightWrist.C0
RunService.RenderStepped:Connect(function()
--> Rotate the player's wrist to face the mouse
local lookAt = mouse.Hit.Position
local direction = (lookAt - rightWrist.Parent.Position).Unit
rightWrist.C0 = rightWristC0 * CFrame.new(Vector3.new(), Vector3.new(-direction.X, direction.Y, direction.Z)) * CFrame.Angles(math.rad(90), 0, 0)
--^ direction.X is negative, else the hand will face the opposite direction on that axis
end)
end
Thank you!