How to make the projectory of roblox bedwars bow

I have no experience with protectory befor and dont know where to start
here is the example of how i want the protectory to look like
https://gyazo.com/16f6f318f6a612a9cfb6f1a175326dc9

Here’s a really good tutorial from @EgoMoose:

I have up to year 9 maths at the moment and that surpasses my knoledge on maths atm, im unsure what to do

There are code samples for you to test with, and don’t worry if your math isn’t too good, there are a lot of explanations on it.

i have a problem, as the mouse gets closer the protectory gets taller which isnt realistic to a bow

External Media

and the speed of the projectile changes speed the further the end goal is

Just lower the arc height by lowering the gravity constant then.

Replace your:

local g = ...

With:

local g = Vector3.new(0, -game.Workspace.Gravity / 5, 0);

the problem is that depending on the mouse position the protectory changes shape and speed, if you look at the video i sent in roblox bedwars if you aim close to you it doesnt change projectory or speed if u aim further away

Found something that work’s for me,

clone:ApplyImpulse(workspace.CurrentCamera.CFrame.LookVector * (5  * 150)) -- 5 is time hold down for

how would you make an outline for the bow like this:

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