Hello,
I learned how to do live events, and I have already done many events, but I still don’t know how to make the camera snake when there is an explosion. Could someone help me?
Hello,
I learned how to do live events, and I have already done many events, but I still don’t know how to make the camera snake when there is an explosion. Could someone help me?
do you mean shake?
30 characters
I mean when there is an explosion the camera moves to either side, basically like you say “shake”. How do you put it? for a live event.
Just tween the camera and change the CFrame property using CFrame.Angles and repeat the tween like how ever many times you want
How would the script be? I mean what to put? (example: game.workspace.model)
Never really tried on how to make a camera shake around like explosions and other things, but I guess it has to do with CameraOffSet and Camera properties.
You could use Humanoid’s CameraOffset
or CurrentCamera
Have you tried scripting it yourself yet…?
yes I tried several times but I get an error
May i see this current script you have?
I believe @Crazyman32 has a module for exactly this. Try this post.