How to make the terrain material look the same as part material?

  • What are you attempting to achieve? (Keep it simple and clear)
    A good looking terrain with a custom material

  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    The custom material looks bad on terrain but good on parts

  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I tried messing with the material terrain color property but it didn’t change a lot

Here is a screenshot with the material applied to a part


And a screenshot of the material applied to terrain

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Try using TerrainDetails?

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It didn’t change the quality of the terrain

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You loaded all 4 of the terrain images to the custom terrain? Is it the same material base, ie metal or whatever?

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Yes I loaded all 4 of the property
image_2024-06-18_220921869

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Can you check to see if your Editor Quality Level is set to 16 or above?

By default, I think that Editor Quality Level is set to Automatic, so if you’ve never adjusted it, I recommend setting it as high as possible for your machine.

File > Studio Settings
image

then
Rendering Tab > Performance Dropdown > Editor Quality Level: 16 or higher (I keep mine at 21)

That’s my best guess for now…

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Extra info:

At ‘Editor Quality Level 15’, the PBR Terrain shaders are eliminated, but they are still preserved on parts and meshes.

That might explain why you see normal maps/roughness in the PBR shader on your part, but not on the terrain.

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Thank you that solved the problem

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Thanks for replying to them after I privately DMd you to take a peak at their post. We all appreciate when Roblox Staff can look at the posts and assist.

U Rock!

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You can also use SurfaceAppearance for each part or simply make a texture & apply it to each part, that way players will see it just like you see it in studio.

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