local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local playerEvent = ReplicatedStorage.Events.PlayerEvent
local Blur = game:GetService("Lighting").Blur
local waitingText = game:GetService("StarterGui").WaitingGUI.TextLabel
local function CheckAllPlayersLoaded()
local playersInGame = 0
for _, player in pairs(Players:GetPlayers()) do
if player.CharacterAdded then
playersInGame = playersInGame + 1
print("The player who joined the server is:", player.Name)
task.wait(1)
print("The amount of players in the lobby are:", playersInGame)
Blur.Size = 24
if #Players:GetPlayers() == 1 then
print("Player has been loaded in")
task.wait(5)
Blur.Enabled = false
else
print("Player has not been loaded in")
end
end
end
end
local function textChange()
if Blur.Enabled == false then
task.wait(1)
waitingText.Text = "Waiting"
task.wait(1)
waitingText.Text = "Waiting.."
task.wait(1)
waitingText.Text = "Waiting..."
end
end
Players.PlayerAdded:Connect(textChange)
Players.PlayerAdded:Connect(function(player)
CheckAllPlayersLoaded()
end)
I made this script under serverscriptservice. The rest of the functions work, but the textChange function doesn’t work after the blur has been disabled. How do I fix this?