I have a part called “Timer” in it is a “SurfaceGui” and in that is a “TextLabel”, How do i make the text label bigger than 100? cause its super tiny and im making a big surface gui in my game that should be big and visible from afar
Change the SizingMode
property of the UI to StudsPerPixel
and reduce the value to be lower
Keep in mind this may change the size of multiple things inside the UI so you’ll have some work to do with reconfiguring it. Also another method to use on top of the one I mentioned is parenting a UIPadding
object underneath the TextLabel
, and making the Scale on the left and right -0.5
or something. This increases the size of the text further as you have less padding
Theres only “PixelsPerStud” and “Fixed Size” if i want to change the sizingmode in my surface gui. its currently set to PixelsPerStud
Okay then reduce it to, let’s say, 15
ok so its kind of working so thank you : D
You’re welcome :D
Ah, if there’re any problems I can help
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.