Me and @nooneisback are trying to make a realistic car that includes: Suspension, driving, steering, etc… But I don’t know how to make the wheels rotate based of the velocity of the vehicle.
The reason I am posting a topic here instead of the building support section is because everything here is scripted. Basically I use scripts to simulate constraints (Other then welds). So for example, The suspension will be done in a script (Not spring constraint), prismatic constraint will be done with a script, etc… But this requires the wheels to be welded to each “Suspension-Thruster”
(There are 4 of them it requires 1 thruster per wheel) So that means that I will have to rotate the wheels by changing the Weld’s C0 or C1 properties. If I change the C0 it wont do anything, if I change the C1 the wheels will act strangely.
I mean, I guess. The spin depends on whether the wheel is motorized (the angular velocity doesn’t depend on the ground) or the vehicle’s speed if it’s on ground.
Steer will go from -1 to 1 multiplied by the max angle.