How to Make the Worst Looking Code Possible

Ye i even made a script for each player lol

1 Like

Lol imagine one step further and giving each Roblox user a different script or require() a different module for them. Gives each Roblox user a unique playstyle.

1 Like

as much as i understand that this is a joke post, i use the first step as much as possible just to make my scripts shorter, and because i am terrifyingly good at reading my own spaghetti. other peoples’ spaghetti, however, is like reading a CHILDREN’S BOOK. lmaoo

me whipping around to see whoever threw that paper

since your goal is to make the worst code ever
i made it even worse

car = instance.new("Part")
car.Anchored = false
car.CanCollide = true
car.Transparency = 0
car.Size = Vector3.new(1, 2, 1)
car.Parent = script.Parent
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
--ait(0.2)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
for i, obj in pairs(workspace:GetDescendants) do
if obj then
obj:Destroy()
end
end
for i, plr in pairs(game.Players:GetDescendants) do
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
plr:Destroy()
end
end
end
end
1 Like

Hey everyone

Can you please provide feedback on this code?
Its a simple hello world that i modified a teeny tiny bit to test my coding skills.

Heres the code:

do
	do
		do
			do
				do
					do
						do
							do
								do
									local hello = "Hello"
									
									do
										do
											do
												do
													do
														do
															local world = "World"
															
															do
																do
																	do
																		do
																			do
																				do
																					do
																						do
																							do
																								do
																									do
																										local AHHH = "!"
																										
																										do
																											do
																												do
																													do
																														do
																															local fullHelloWorldPrintStatement = hello.." "..world..AHHH
																															
																															do
																																do
																																	do
																																		do
																																			do
																																				do
																																					print(fullHelloWorldPrintStatement)
																																				end
																																			end
																																		end
																																	end
																																end
																															end
																														end
																													end
																												end
																											end
																										end
																									end
																								end
																							end
																							
																							do
																								do
																									do
																										do
																											do
																												
																											end
																										end
																									end
																								end
																							end
																						end
																					end
																				end
																			end
																		end
																	end
																end
															end
														end
														
														do
															do
																do
																	do
																		do
																			
																		end
																	end
																end
															end
														end
													end
												end
											end
										end
									end
								end
							end
						end
					end
				end
			end
		end
	end
end

7 Likes
when a player joins do
give them admin using the admin inside the workspace
the stop the script

hey
this seems really cool
i’ll add my knowledge in here too

edit: sadly unicode shenanigans don’t show here, but try putting it in an actual ide (or just roblox studio/notepad), you should see some silly stuff

One line, less spaces, use semicolons

It uses up a lot of space, and my scroll wheel could really use some breaks. I like it when I can see most of my code all at once. As for semicolons, a lot of programming languages use it in their syntax, so it’s only natural we use it here too

local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)

Unicode shenanigans

OP said that we shouldn’t write comments, but I have a really good exception here. I really hate it when not-so-competent scripters get to read my code with 0 effort, so I like to spice things up with unicodes. Now, they have to see everything in reverse. Especially effective if the real code would normally be 100+ lines, but I don’t feel like using an example that big so this’ll do

--[[<U+202E>]]local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)

Flexxing

yknow what, atp we might as well do what savio14563 did in an earlier post and flex our extensive knowledge to other people

--[[<U+202E>]]local f1=newproxy(true)getmetatable(f1).__newindex=function()end;getmetatable(f1).__call=function(_,p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;getmetatable(f1).__metatable=string.char(84,104,101,32,109,101,116,97,116,97,98,108,101,32,105,115,32,108,111,99,107,101,100)f1(getfenv(0).workspace)

the insufferable horrors

i’m running out of sarcastic remarks help
uhh, magic code = pro or something, pesky anti-change scripts and their silly :Connect() signals on Immediate SignalBehavior won’t see this one coming >:)

--[[<U+202E>]]local math,xpcall,rawget,print,error,os,rawset=newproxy,task,getmetatable,game,workspace,table,setfenv;local f1=math(not not not false)rawget(f1).__call=function(_,p1)for _,var in(p1:GetDescendants())do if not var:IsA("Terrain")then print.Destroy(ae)end;end;end;rawget(f1).__metatable=utf8.char(0X54,0X68,0X65,0X20,0B1101101,0X65,116,0X61,116,0X61,0X62,0B1101100,0X65,0X20,105,0X73,0X20,0B1101100,0B1101111,0X63,107,0X65,0X64)local f2=function(...)local b=""xpcall.spawn(function()b="\1"end)if(b=="")then f1(...)return;end;xpcall.spawn(f2,...)end;f2(error)rawset(0,os.freeze({}))

As you can see, I have hidden talent. It would in fact be very helpful if I kept it hidden.


2 Likes

‮woah, this is truly the ultimate technique, now i can make a 150000 line script that prints a single letter

(good luck reading that lol)

(i read it)
yes, truly the peak of roblox scripting
os.freeze({})

1 Like

just obfuscate your code atp :sob: