Ye i even made a script for each player lol
Lol imagine one step further and giving each Roblox user a different script or require() a different module for them. Gives each Roblox user a unique playstyle.
as much as i understand that this is a joke post, i use the first step as much as possible just to make my scripts shorter, and because i am terrifyingly good at reading my own spaghetti. other peoplesâ spaghetti, however, is like reading a CHILDRENâS BOOK. lmaoo
me whipping around to see whoever threw that paper
since your goal is to make the worst code ever
i made it even worse
car = instance.new("Part")
car.Anchored = false
car.CanCollide = true
car.Transparency = 0
car.Size = Vector3.new(1, 2, 1)
car.Parent = script.Parent
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
--ait(0.2)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
for i, obj in pairs(workspace:GetDescendants) do
if obj then
obj:Destroy()
end
end
for i, plr in pairs(game.Players:GetDescendants) do
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
plr:Destroy()
end
end
end
end
Hey everyone
Can you please provide feedback on this code?
Its a simple hello world that i modified a teeny tiny bit to test my coding skills.
Heres the code:
do
do
do
do
do
do
do
do
do
local hello = "Hello"
do
do
do
do
do
do
local world = "World"
do
do
do
do
do
do
do
do
do
do
do
local AHHH = "!"
do
do
do
do
do
local fullHelloWorldPrintStatement = hello.." "..world..AHHH
do
do
do
do
do
do
print(fullHelloWorldPrintStatement)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
do
do
do
do
do
end
end
end
end
end
end
end
end
end
end
end
end
end
end
do
do
do
do
do
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
when a player joins do
give them admin using the admin inside the workspace
the stop the script
hey
this seems really cool
iâll add my knowledge in here too
edit: sadly unicode shenanigans donât show here, but try putting it in an actual ide (or just roblox studio/notepad), you should see some silly stuff
One line, less spaces, use semicolons
It uses up a lot of space, and my scroll wheel could really use some breaks. I like it when I can see most of my code all at once. As for semicolons, a lot of programming languages use it in their syntax, so itâs only natural we use it here too
local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)
Unicode shenanigans
OP said that we shouldnât write comments, but I have a really good exception here. I really hate it when not-so-competent scripters get to read my code with 0 effort, so I like to spice things up with unicodes. Now, they have to see everything in reverse. Especially effective if the real code would normally be 100+ lines, but I donât feel like using an example that big so thisâll do
--[[<U+202E>]]local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)
Flexxing
yknow what, atp we might as well do what savio14563 did in an earlier post and flex our extensive knowledge to other people
--[[<U+202E>]]local f1=newproxy(true)getmetatable(f1).__newindex=function()end;getmetatable(f1).__call=function(_,p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;getmetatable(f1).__metatable=string.char(84,104,101,32,109,101,116,97,116,97,98,108,101,32,105,115,32,108,111,99,107,101,100)f1(getfenv(0).workspace)
the insufferable horrors
iâm running out of sarcastic remarks help
uhh, magic code = pro or something, pesky anti-change scripts and their silly :Connect()
signals on Immediate
SignalBehavior wonât see this one coming >:)
--[[<U+202E>]]local math,xpcall,rawget,print,error,os,rawset=newproxy,task,getmetatable,game,workspace,table,setfenv;local f1=math(not not not false)rawget(f1).__call=function(_,p1)for _,var in(p1:GetDescendants())do if not var:IsA("Terrain")then print.Destroy(ae)end;end;end;rawget(f1).__metatable=utf8.char(0X54,0X68,0X65,0X20,0B1101101,0X65,116,0X61,116,0X61,0X62,0B1101100,0X65,0X20,105,0X73,0X20,0B1101100,0B1101111,0X63,107,0X65,0X64)local f2=function(...)local b=""xpcall.spawn(function()b="\1"end)if(b=="")then f1(...)return;end;xpcall.spawn(f2,...)end;f2(error)rawset(0,os.freeze({}))
As you can see, I have hidden talent. It would in fact be very helpful if I kept it hidden.
âŽwoah, this is truly the ultimate technique, now i can make a 150000 line script that prints a single letter
(good luck reading that lol)
(i read it)
yes, truly the peak of roblox scripting
os.freeze({})
just obfuscate your code atp