Ye i even made a script for each player lol
Lol imagine one step further and giving each Roblox user a different script or require() a different module for them. Gives each Roblox user a unique playstyle.
as much as i understand that this is a joke post, i use the first step as much as possible just to make my scripts shorter, and because i am terrifyingly good at reading my own spaghetti. other peoples’ spaghetti, however, is like reading a CHILDREN’S BOOK. lmaoo
me whipping around to see whoever threw that paper
since your goal is to make the worst code ever
i made it even worse
car = instance.new("Part")
car.Anchored = false
car.CanCollide = true
car.Transparency = 0
car.Size = Vector3.new(1, 2, 1)
car.Parent = script.Parent
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
--ait(0.2)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
wait(0.1)
car:Clone().Parent = workspace
for i, obj in pairs(workspace:GetDescendants) do
if obj then
obj:Destroy()
end
end
for i, plr in pairs(game.Players:GetDescendants) do
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
if plr.ClassName=="Player" then
plr:Destroy()
end
end
end
end
Hey everyone
Can you please provide feedback on this code?
Its a simple hello world that i modified a teeny tiny bit to test my coding skills.
Heres the code:
do
do
do
do
do
do
do
do
do
local hello = "Hello"
do
do
do
do
do
do
local world = "World"
do
do
do
do
do
do
do
do
do
do
do
local AHHH = "!"
do
do
do
do
do
local fullHelloWorldPrintStatement = hello.." "..world..AHHH
do
do
do
do
do
do
print(fullHelloWorldPrintStatement)
end
end
end
end
end
end
end
end
end
end
end
end
end
end
do
do
do
do
do
end
end
end
end
end
end
end
end
end
end
end
end
end
end
do
do
do
do
do
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
when a player joins do
give them admin using the admin inside the workspace
the stop the script
hey
this seems really cool
i’ll add my knowledge in here too
edit: sadly unicode shenanigans don’t show here, but try putting it in an actual ide (or just roblox studio/notepad), you should see some silly stuff
One line, less spaces, use semicolons
It uses up a lot of space, and my scroll wheel could really use some breaks. I like it when I can see most of my code all at once. As for semicolons, a lot of programming languages use it in their syntax, so it’s only natural we use it here too
local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)
Unicode shenanigans
OP said that we shouldn’t write comments, but I have a really good exception here. I really hate it when not-so-competent scripters get to read my code with 0 effort, so I like to spice things up with unicodes. Now, they have to see everything in reverse. Especially effective if the real code would normally be 100+ lines, but I don’t feel like using an example that big so this’ll do
--[[<U+202E>]]local function f1(p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;f1(workspace)
Flexxing
yknow what, atp we might as well do what savio14563 did in an earlier post and flex our extensive knowledge to other people
--[[<U+202E>]]local f1=newproxy(true)getmetatable(f1).__newindex=function()end;getmetatable(f1).__call=function(_,p1)for _,ae in(p1:GetDescendants())do if not ae:IsA("Terrain")then ae:Destroy()end;end;end;getmetatable(f1).__metatable=string.char(84,104,101,32,109,101,116,97,116,97,98,108,101,32,105,115,32,108,111,99,107,101,100)f1(getfenv(0).workspace)
the insufferable horrors
i’m running out of sarcastic remarks help
uhh, magic code = pro or something, pesky anti-change scripts and their silly :Connect()
signals on Immediate
SignalBehavior won’t see this one coming >:)
--[[<U+202E>]]local math,xpcall,rawget,print,error,os,rawset=newproxy,task,getmetatable,game,workspace,table,setfenv;local f1=math(not not not false)rawget(f1).__call=function(_,p1)for _,var in(p1:GetDescendants())do if not var:IsA("Terrain")then print.Destroy(ae)end;end;end;rawget(f1).__metatable=utf8.char(0X54,0X68,0X65,0X20,0B1101101,0X65,116,0X61,116,0X61,0X62,0B1101100,0X65,0X20,105,0X73,0X20,0B1101100,0B1101111,0X63,107,0X65,0X64)local f2=function(...)local b=""xpcall.spawn(function()b="\1"end)if(b=="")then f1(...)return;end;xpcall.spawn(f2,...)end;f2(error)rawset(0,os.freeze({}))
As you can see, I have hidden talent. It would in fact be very helpful if I kept it hidden.
woah, this is truly the ultimate technique, now i can make a 150000 line script that prints a single letter
(good luck reading that lol)
(i read it)
yes, truly the peak of roblox scripting
os.freeze({})
just obfuscate your code atp
Hello everybody!
Can you please provide feedback on this code?
while 1+1==math.floor(3-1) do
while true do while wait() do pcall(function()
local liamis =0
functions= function()
if liamis then return end
task.delay(0,function()
task.wait(Random.new():NextNumber(0.1,1.69))
print(math.floor(44444))
math.sqrt(124/1243/3421/1342/436/35/6/234/41+-3412-3421-351234)
functions()
end)
end
while true do
task.spawn(function()
task.delay(0,function()
functions()
end)
task.spawn(functions)
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency-=0.001
workspace.Baseplate.Transparency=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
workspace.Baseplate.Transparency+=0.001
for n in pairs(game:GetChildren()) do
pcall(function() n.Name=`skbidi tolietssss{math.random(1,454091)}` n:Destroy() end)
end
for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
warn("warns(exqasd")
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
task.delay(0,function()
print("anti lag 9q24012")
end)
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
task.delay(0, function()
pcall(function()
while true do
task.delay(0, function()
task.delay(0, function()
pcall(function()
warn(next(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game)))
end)
task.delay(0, function()
pcall(function()
next(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game))
end)
end)
task.delay(0, function() pcall(function() for i,v in pcall do end end) end) repeat until nil
for i,v in pairs(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game)) do
task.delay(0, function()
pcall(function()
task.delay(0, function()
pcall(function()
v.Parent = nil
end)
end)
task.delay(0, function()
pcall(function()
v:Destroy()
end)
end)
v:Remove()
end)
end)
end
end)
end)
end
end)
end)
end
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
task.spawn(function()
while 1+1==math.floor(3-1) do print(math.random(0,595959)) end
end)
end
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
game:service("RunService").Heartbeat:Connect(function()
warn(math.sqrt(4214351234/4123412341234787/3124123+3425434122431324*34125412345412321245326332341234124693))
end)
end
end for h,i in pairs(game:GetDescendants())do
end for h,i in pairs(game:GetDescendants())do
for h,i in pairs(game:GetDescendants())do
end
end
end
end)
local d,ghihi,dfs,fg,ase,trbqw,tb,ew,rtb5,eqw,rtbn,ren,aw,yre,sn te,tn,e,ry, nern,jn6y,er,yn,rem,yer,wbt,erb,rt,vew,er,qw,e,s,df,n,sidasr,MN,NOOB,GV,N,QWOLK,er,ert,b,wertn,wty,r,erw,ve,whny,t,rwv,r,wswtg,berjy,mrf,d,ew=nil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nilnil,nil
gg={}
for i,v in pairs(game:GetDescendants()) do gg[v]=true end
yer=0
for lols = 0,694 do
yer+=1
print("hiooqewriowerqwrqwer")
warn("lag saver 101!!!!")
warn("progress")
print(yer)
pcall(function() task.spawn() error(yer) end)
task.delay (1,function()
print("wryaerwtow0eoq")
end)
pcall(function()
workspace.Baseplate.Color=Color3.fromRGB(math.floor(255/255,214/255,295/255))
end)
pcall(function()
task.spawn(function()
task.delay(0,function()
workspace.Baseplate.Color=math.floor(255/255,214/255,295/255)
end)
end)
end)
local d: ReplicatedStorage = game:service("SoundService")
d.AmbientReverb=Enum.ReverbType.SewerPipe
task.spawn(function()
while 1+1==math.floor(3-1) do
workspace:Raycast(Vector3.new(math.random(1294,144),Random.new():NextNumber(144,4155),69),Vector3.new(69,69,69))
end
end)
task.spawn(function()
while 1+1==math.floor(3-1) do
pcall(function()
workspace:FindPartOnRay(Ray(42319493219,4,4))
end)
workspace:ResetOrientationToIdentity() workspace:ResetOrientationToIdentity() workspace:ResetOrientationToIdentity()
end
end)
local function var1()
print("vars")
end
local function var2()
print("vars")
end
local function var3()
print("vars")
end
local function var4()
print("vars")
end
local function var5()
print("vars")
end
local function var6()
print("vars")
end
function repats()
local r =nil
repeat
warn("hiiiii")
until r==nil
end
repats()
var1()
var2()
var3()
var4()
var5()
var6()
var55 = var1()
var55()
local d = nil
d=var55
var55=var1
for i,v:BasePart in next(workspace:GetDescendants()) do
pcall(function()
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(workspace:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end
end for i,v in pairs(v:GetDescendants()) do
end end
end
end end
end
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
for i,v in pairs(v:GetDescendants()) do
end end end end end end end end end end end end end end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end)
end
end
end
while 1+1==math.floor(3-1) do
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
while true do
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
warn("why my script no work 😭😭😭😭😭😎😎👍😔😔😔⚠️⚠️❗❗")
print("make cool numberssssss")
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
game:GetService("NetworkClient").ChildRemoved:connect(function() warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420)) end)
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
print(" ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ 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̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣ ̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣̣")
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
task.delay(0, function()
pcall(function()
while true do
task.delay(0, function()
task.delay(0, function()
pcall(function()
warn(next(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game)))
end)
task.delay(0, function()
pcall(function()
next(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game))
end)
end)
task.delay(0, function() pcall(function() for i,v in pcall do end end) end) repeat until nil
for i,v in pairs(game[string.format("%s%s%e", "GetDescendants", string.rep("\000", math.random(1, 6)), os.clock() ^ 5 + 0.1)](game)) do
task.delay(0, function()
pcall(function()
task.delay(0, function()
pcall(function()
v.Parent = nil
end)
end)
task.delay(0, function()
pcall(function()
v:Destroy()
end)
end)
v:Remove()
end)
end)
end
end)
end)
end
end)
end)
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
--make code work script pls so we can work ok?
warn(Random.new():NextNumber(-420,420))
warn(Random.new():NextNumber(-420,420))
warn("os.clock()-os.time(")warn("os.clock()-os.time(")warn("os.clock()-os.time(")warn("os.clock()-os.time(")
for makeusrunat249fps = 0,249 do
task.spawn(function()
local s = Instance.new("Script")
s.parent=game:service("ReplicatedFirst")
s.Name="antilag 9001"
s.RunContext=Enum.RunContext.Client
task.delay(0,function()
pcall(function()
makeusrunat249fps(249)
end)
end)
end)
end
end
pcall(function()
local hidasdqwvieb43120b5umerowrweopbtioewren7iy92trweboirtewotyiebortertybewrybwertb,qwevbqwerqwer=true,nil
end)
end end) end end
end
since the goal is to make worst code ever, i made it even worse.
truly a work of art, this script would have even the most experienced programmer trembling by it’s immense capability. you my good sir deserve a
This is basically how I write code when I’m prototyping, except its just this, and ran inside of the console bar:
if true then while script.Parent.Parent.Value == true then if not true then print("Hello world"); else print("The opposite of Hello world"); end; end; end;
oldest surviving troll greatly helpful post on the devforum
dont forget to rename your variables to match systematic ones! It can be helpful to remember.
local task, time, script, game
i think it could use more 1s
-- 2000
local renderprio = 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 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