How to make Thermal Vision?

How to make a thermal vision, I’m trying to found one but all them is just dont work.
image

3 Likes

As of now, viewport frames are your best bet.

1 Like

New to Viewport frames but how you going use it as thermal vision

1 Like

This is what I think @LocksOfDispair is saying:

You can copy the environment and players and everything else into the ViewportFrame. You can then highlight things like players, fire, and other heat sources by just changing the colors of the parts.

In my opinion, this is a very rough way of doing it and it’s heavy on performance. It might work but it’s very possible it won’t

Well, actually, depending on the use case, you could probably also use color correction. Just change all other players and warm objects to neon, and change the color correction to black and white when you enable thermal vision, and it should give a close effect.

( of course this doesn’t account for seeing through objects… )

1 Like

This is probably a good solution. Use a ColorCorrectionEffect to make everything less saturated and less contrasty then put a ScreenGui on each face of the part you want to highlight (whatever is hot)

NightVision.rbxl (249.4 KB)

15 Likes