How to make these realistic handheld looking camera animations?

heres an example video of what im talking about

CFrame manipulation or animation on a part then they just do a runservice that keeps the cameras CFrame same as the animated part.

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huh could you explain a little bit further though, also how do they make it look like someones actually holding the camera?

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Try researching about CFrame & camera manipulation, you wont get much further when problems happen if you only want the answer directly on how its created.

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but the thing is i’ve never seen animations like that on roblox thats why i was curious to know how it was made

i mean it looks like the person is in VR mode but theres no VR UI on the screen though

It’s only math, probably based on lerping or sin waves, then you manipulate camera’s CFrame and whoola

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yeah ive heard of sine waves but that looks too realistic to be using sine waves dont you think?

arent sine waves like uniform and predictable, that looks kind of random

pretty much there is no such thing as random, in computers you can predict everything, back to your question, sine waves can be used as guidance, some sort of path to create effect, then you customize this path to be more randomized as you said, you can do this by using other math stuff such as lerping

interesting cause like i said i dont think ive seen someone make it look so realistic like that before, so just randomize the sine waves?

Pretty much yep, also you can smooth them out via lerping to 0.9, constant updates will overwrite them anyways soo no worries about bugs, it’s commonly used in View Models for guns

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oh alright thank you! yeah but even view models dont look that realistic though compared to that at least

depends on point of view and how view model was made, still i wish i have helped

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