I am currently working on a ship-launched ballistic missile system. However, an issue is, when the player controls the missile beyond the Streaming range, it pauses, as seen below:
I’ve tried to make the missile model’s streaming mode to be Persistent, and that did not work. I also parented the missile under the player’s character, but that does not work either.
How can I get my desired effect, infinite range, without turning off StreamingEnabled?