And just to clarify, if I want one specific part to be the one object that every other object is welded to, I place that first in the code you provided?
EDIT: Nevermind I see what you mean, that worked like a charm, is it fine if I use this code for my game btw?
local Descendants = game.Workspace.ExampleModel:GetDescendants()
for i = 1, #Descendants do
if Descendants[i].Name == "ExamplePart" or Descendants[i].Name == "ExampleMesh" then
local Cotton = Instance.new("Part")
Cotton.Parent = Descendants[i]
Cotton.Shape = Enum.PartType.Ball
Cotton.Anchored = true
Cotton.Position = Cotton.Parent.Position+Vector3.new(0, 2, 0)
end
end
(This was meant for way earlier, but my internet decided to be trash.)