So there’s a soccer game, and there’s a mechanic that when you touch the ball, it flies off to the side you’re looking at. The question is, how can I do that?
It looks like a simple game, so im going to assume it just uses a Touched event, and setting the ball’s velocity with BasePart:ApplyImpulse(), the vector3 being the players humanoidrootpart’s lookvector * 10
there are many more ways to do this, and they are more reliable, but if you just want a simple game like the one you posted, it should be enough
thanks for your help, and can you tell me more if it’s not too much trouble.
What else is there to tell?
Summary
This text will be hidden
Tween Service ig, you could make it so if the player body touched the ball, then the tween happens.
there is no need for tweenservice, apply impulse to the ball, what would he use tweening for?
Wow that’s pretty much what I was trying to achieve, thank you for your help, but how can I improve this script? Like add less delay in touching the ball.
you could change these lines:
bv.Velocity = hrp.CFrame.LookVector * 30 + hrp.CFrame.UpVector * 10
task.wait(.1)
bv:Destroy()
deb = false
to:
bv.Velocity = hrp.CFrame.LookVector * 30 + hrp.CFrame.UpVector * 10
task.delay(.1, function()
bv:Destroy()
end)
and removing or deb
from the following line:
if not part.Parent:FindFirstChild("Humanoid") or deb then return end
How can I make the ball not keep rolling so fast and long?
And if it’s not too much trouble, can we connect in Discord so you can help me if I have problems with the ball in the future.
_jedder
you could use another task.delay, that sets it’s velocity to 0 0 0 after a couple seconds. This should work.
task.delay(2, function()
ball.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
end)
I’ve added you on discord, keirahela
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.