I want to add a PBR grass texture to it I have the albedo/color, normal, and the roughness. The problem is I want the PBR texture to not look stretched or spread out while being a decent size. If I try to apply it normally this is the result;
However, I fear this may slow my game and cause performance issues. How can I have one part with the PBR texture so it’s not stretched or super spread out? (PS im somewhat new at this so give me time to understand your response I can use blender somewhat)
I did this previously I imported my part from studio into blender then smart UV unwrapped then applied my PBR texture as normal. However, when I imported it back into studio the part was scaled-down and even though I used a surface appearance it still lost its PBR to it. However, I think @NoLabelss is on to something and I’m gonna try their solution.