How to make this part into a pbr textured part

Hey,

So I have this part;

I want to add a PBR grass texture to it I have the albedo/color, normal, and the roughness. The problem is I want the PBR texture to not look stretched or spread out while being a decent size. If I try to apply it normally this is the result;

I can fix the problem by making smaller parts and then arranging them in a grid-like pattern like so;

However, I fear this may slow my game and cause performance issues. How can I have one part with the PBR texture so it’s not stretched or super spread out? (PS im somewhat new at this so give me time to understand your response I can use blender somewhat)

Thanks!
-Zombie

1 Like

Use the new Custom Material tool, update it in the Beta menu.

2 Likes

I think you have to use the parts of the models

You have to use smart unwrap in blender to
anger the texture how you need it.
Dm me I would like to help you

I did this previously I imported my part from studio into blender then smart UV unwrapped then applied my PBR texture as normal. However, when I imported it back into studio the part was scaled-down and even though I used a surface appearance it still lost its PBR to it. However, I think @NoLabelss is on to something and I’m gonna try their solution.

I will make it for you, just dm me and tell me part size you need!