remote.OnClientEvent:Connect(function()
local a = -1
local vel = Vector3.new(0, 500, 0) + (player.Character.HumanoidRootPart.CFrame.RightVector * 1750 * a)
player.Character.HumanoidRootPart:ApplyImpulse(vel)
end)
this is the code for a kind of side jump, but its almost double in velocity when i jump opposed to when i use it when standing, is there a fix for this? i know the code might be vulnerable but its just for testing purposes for now. any help is appreciated