I am attempting to have music that plays for the player that stops when they click play and plays every time the menu loads up. Playing music using game.workspace:Play() plays it for everyone, and my play button is already set up to close the loading screen, but how do I do the music only when the loading screen is up?
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Make it play when the player joins the game, and then make it stop when you click play. I would add a wait before the other music starts just so that there’s no overlap at all.
How do I make it play for only one person? When using a script it plays for everyone
use a local script. If you use a local script it’ll only play clientside.
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Is it alright to use it in the play button script or should I use a different one?
I don’t think it matters, but if you do it on the play button script make sure to write it above the function that plays the music after you click the play button.