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What do you want to achieve? How to make the .touched event more reliable and if there are any alternatives
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What is the issue? When ever I touch a part clearly it always takes a few tries before something happens. In my case I want to apply a bodyvelocity to the part I touch but it takes a few tries
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I’ve always found touched events to not to be very reliable, personally I’d look into OverlapParams and see if you can use that instead. My game uses stuff like GetPartsInPart or GetPartBoundsInBox and it is a lot more efficient than using touched events and rarely fails for me, although, you could set it up with that and use a secondary check using touched events as that’s also what we do.
Hope this helps!