Problem: i don’t know how to make train doors
tried sollution: tweenservice
the doors are welded to the train and exist out of two unions. the doors can be opened by a button and the driver can lock the doors by disabling the script.
Problem: i don’t know how to make train doors
tried sollution: tweenservice
the doors are welded to the train and exist out of two unions. the doors can be opened by a button and the driver can lock the doors by disabling the script.
Are you using a ProximityPrompt or just a ClickDetector?
clickdetector is what i use. i dont think proximity is good for that.
Why not doing tweenservice? If you want to lock them, you could do:
local locked = false
ClickDetector.MouseClick:Connect(function()
if locked == false then
-- tweens here
end
end)
but how do i need to make the doors stay by the train, because if i weld them, it doesn’t work
You could weld them to a train, but when the train stops, anchor the doors and unweld them, and then do the tweens. That’s my only idea.
i guess i can try that
i’ll be back in a moment
I would use PrismaticConstraint
for this situation:
https://developer.roblox.com/en-us/api-reference/class/PrismaticConstraint
According to API wiki about the ActuatorType
of PrismaticConstraint
:
Which means you can create sliding door with PrismaticConstraint
.
You can follow this steps for making a basic train door:
Make a part and set the name to DoorBase
.
Next, pick your door and make PrismaticConstraint
between DoorBase
and your train door (thin block is DoorBase
) :
After that, set the PrismaticConstraint
's ActuatorType
to Servo
:
Then, increase the ServoMaxForce
value to really high, set the Speed
value to 2.
Finally, weld the DoorBase
to your trains body.
Now you’re created a sliding train door! Now try to change TargetPosition
value of PrismaticConstraint
in test mode.
(Be sure your train door isn’t anchored or welded otherwise it will not work.)